![]() ![]() But first, you won't be doing any alliances if your kingdom-wrecking problem, like, wrecks the kingdom. All you lose is future considerations in the international alliance department. Then you've got two kingdom-wrecking problems.īut offering your daughter's hand in marriage is free. They would probably object, and the other nobles might back them up just on the principle that the king arbitrarily turfing dukes is bad for the duke business. You could offer a duchy or something, but it would have to be somebody's duchy. Consider, you've got a problem so bad it's wrecking your kingdom. So weirdly, it's a cliche and yet it's almost the opposite of overdone.Īnd really, it's not a bad idea. ![]() But how often has anyone actually done it (in fiction) since the days of the Grimm brothers? I've actually seen a few-but never played straight. Consider, everyone knows the "King offers daughter's hand in marriage" thing is a cliche. Article taken from .Ĭliches are funny things. You can find it on Humble Store and Steam. ![]() The Linux version seemed to run perfectly well, although the Steam Controller did act a little odd at first but it did work fine for the most part on the generic "Gamepad" configuration. The whole game is pretty wacky, the conversations are silly, some of the creatures you fight are equally as odd. I also found the movement a little too slow but those are minor niggles overall. It's not bad, it's mostly really minor things like using one word incorrectly which I hope will be solved in future. I will note one downside, which is that the text does have a few issues with the translation. For those who enjoy the company of others, you will be pleased to know it offers both local and online co-op for the best of all worlds. There's also a crafting system for equipment, tons of different loot to find, random dungeons to keep exploring, random encounters when travelling on the world map and so on. #Quest hunter review upgradeThe way your character does a little wave when you go to talk to people is also quite amusing.įor those who love a bit of progression, there is a nice level up system with an upgrade path for: weapons, your characters basic stats and your special abilities. Since it's story-based, you will be chatting to whoever you come across and a lot of people will give you quests and since it's non-linear you don't have to do them in a specific order (well, not all the time anyway). It's actually a surprising game, there's quite a lot of features to it I wasn't expecting. #Quest hunter review fullYou might gain access to new areas, uncover a treasure chest full of gold or weapons and so on. Things are so dire the King is offering rewards for whoever solves it, their daughter's hand in marriage no less (I mentioned clichés).Įach area you explore has some secrets, so you will need to cut trees down to size, smash rocks out of your way and dig with your trusty shovel in special areas to find them. Someone stole the darn sun, as it turns out and I will probably have to find it before I can go back home. They give the first set of quests to do and so, armed with a shovel, a basic shield and my cooking pot I set off on my journey to find out what the hell is going on and why everything is so dark. I come across some sort of Wizard, whose house was destroyed by my unfortunate landing. ![]() The first bit of armour I found outside of the starting stuff was a cooking pot, so obviously it went right onto my head. I must admit, the equipment system made me chuckle a good bit. You know the drill, pretty basic RPG story-telling. You're in an airship, you crash-land and you want to find your way home but where you've landed isn't particularly safe and so you set out on a wild adventure. The story isn't anything to write home about, quite cliché in many ways to be honest. YouTube videos require cookies, you must accept their cookies to view. ![]()
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